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Jeff Borowiak


360 Video Testing Compositing using After Effects

Jeff Borowiak Test 1
Test one’s main objective was to see how well masks could be placed in the footage to duplicate people in the comp. With multiple angles being covered with the person walking towards the camera, masks were then applied in After Effects and works as if regular footage was being used. This video was then rendered and applied with 360 metadata. The test was a success working through YouTube.


360 Video Testing Editing Techniques 

Jeff Borowiak Test 2
The next step of tests was cutting. How would and could a cut be made from a bird’s eye to a first person and so on. To go about this I used detail to draw the viewer. Keeping the part of the room I didn’t want them to look at dark and lacking imagery such as pictures and furniture. However there was a door and if I wanted them to look at the door there would have to be something that grabs the viewers’ attention. With use of light and facial direction of the characters talking the viewer turns to look at the source of the light. As they turn they cross over a cut and are a lot closer to the door then they once were. This test worked yet has room for improvement.


360 Custom Camera in C4D Interior Test

Jeff Borowiak Test 3
Test three was done to see if Cinema 4D could be used to create virtual realities in a program. To test this an environment was constructed and with a VR camera plug in costing money a six camera rig was built being used just like a six camera gopro rig. This was done with six cameras, rotated at 90 degrees from each other to form a box. The dimension of the footage was rendered out was at 480 by 480 pixels. After the six separate renders were completed the footage was stitched together to form an unfolded box layout. Dimensions of the composition was 1920 by 1440, four renders length and three renders height. The footage was then pre-comped and applied with skybox converter. The input data was put as cube map and the output was set to equirectangular putting the finishing touches on the footage.

 


C4D Interior Walk Test with 360 Camera Rig

Jeff Borowiak Test 4
VR built in C4D with motion. This test was done to see how motion would work in VR constructed in C4D. The viewer would go through a pipe with a wind turbine and once they got to the middle they would jump over the gap that lay between the two tunnels. However it was seen a bit too off putting. Results from this test show that the viewer needs to be guided on a natural path and not rotated at all, which goes for all directions X, Y, and Z. Example being a jump. The six camera rig worked well with movement and shows promising results.


Light as a Attention Cue in 360 Video

Jeff Borowiak Test 5
Test five was all about cutting from different sources of camera. One being the main view which was in the middle of the room, second was the computer camera, and the third being the character’s phone camera. Each clip was orientated to be the same so no matter where the viewer was looking the character would be located in the same spot in space. When the computer and phone footage was shown there was a lot of empty space. This could be fixed with other windows open on the computer which are hidden off screen. The cuts seemed to work well and they built suspense. I believe hard cutting is a better method than wipes.


Color Test C4D with Custom 360 Camera Rig

Jeff Borowiak Test 6
Color test. The focus for this test is to see how well c4d creates virtual reality with color. Previous tests in c4d only black and white. The camera rig was placed in a tube on a spline and animated through however the camera was not fluent as it should. This was also noticeable in test 4. The reason this was happening was because of the priority spline setting. It was set to expression causing the camera to ease in and out to the bezier curve in the spline. To fix this, the spline setting had to be switch to initial. The colored bars and rods worked seamlessly throughout the animation. The tube was a bit narrow making the reality a bit less affective in VR. In a larger tube with a slower moving camera the viewer would have I better chance to take in the surroundings giving a better experience.


HD Quality Test from C4D

Jeff Borowiak Test 7
1080 test. This test was supposed to be an animation but the render time escalated from an hour to 3. Instead stills were rendered out and stitched. They too worked seamlessly with the mettle skybox plugin. Once uploaded to youtube the VR  video could be played at 1440.


After Effects Environment

Jeff Borowiak Test 8: After Effects Environment

This test was done to see how an environment could be built in aftereffects. A layout was built in photoshop and then the individual layers were imported into after effects. The walls were then raised. A six camera rig was built with similar dimensions to the rig that was built in cinema 4d. The test was seen as a success. Next steps to be taken is a larger model as well as more of a narrative.


After Effects Environment 2.0

Jeff Borowiak Test 9: After Effects Environment 2.0

A larger scale of test 8 was created with people inside rooms. If the flat images of the people were placed far enough away from the camera then they would appear as 3d. To guide the viewer a flashlight was used that periodically went off and on. On top of the environment, a solid was placed with trapcode particular causing for a dust/snow effect.


c4d integrated into live footage

Jeff Borowiak Test 10: c4d integrated into live footage

Took measurements of the width of the alleyway as well as the height of the camera. Rebuilt the alley way in cinema 4d and animated geometry growing out of the ground.


C4d integrated into live footage 2.0

Jeff Borowiak Test 11: C4d integrated into live footage 2.0

Took the scenes and edited them together. Took the dimensions of the three scenes and rebuilt them with geometry. Placed the two pieces of footage together. Seems that some dimensions were off but for the most part the test was a success clearly demonstrating what can be done. Orientation was changed when geometry was being created to inform the viewer that something was happening. It would be nice to do a third version of this with accurate measurements and more time on the cinema 4d aspect in creating much more interesting and complex geometry.